|
 |
I have a rubber
duck which I decided to turn into a 3d model in 3ds MAX.
I then decided to come up with some variations on the material and mesh.
This material used
a fall-off on the lumination to change the lighting on the surface.
|
FLESH
This affect is made
by applying a noise texture in a fall-off filter, in the transparency
map on a raytrace material with some refraction.
|
 |
 |
LEAF
For this one I used
a scatter compound to clone lots of leaves.
By creating a reference
copy of the leaf then applying the scatter compound I could modify the
original leaf without having to destroy the scatter object.
|
FUR
This is pretty much
the same as the leaves, just using a alpha strip combined with the scatter
compound in max to create fur!
|
 |
 |
ICE
This one used a
ray trace material with some fall-off on the transparency with some
noise on that filter.
|
STICH
For this I created
a displacement map to create the height for the fabric.
|