.MERLYN LEAR © 2009

 
             
 
 
 
                         

• History •

   

   
 

Info

 
       
 

Name

Origin

Currently based

 

Merlyn Lear

UK

North west England

 

Career History

   
     
       

Swordfish studios - Vivendi universal

November 2006 to present  
     
 
 
Swordfish manchester  
       

Silverback studios

April 2005 to October 2006  
     
 

Made man

Continuing the project taken from the ashes of Acclaim. Finalized all the game character models. and generated the FMV cut scenes.

 

 

Rambo and leroy

march 2004 to present  
     
 

Indie Rock band

Helped maintain and build their official website

 

 

Acclaim entertainment

August 2003 to August 2004  
     
 

Made man

 Created over 40 different characters and costumes from the cast of over 150 models used in the game, including the main characters heads, which aged through the game.

The project lasted a year before Acclaim hit bad times with financial problems and closed their offices.


 

Creative Asylum

April 1998 to August 2003  
     
 

Battlebots

Created in cooperation with Warthog (published by THQ)
Created middle and lightweight robots, background and effects.
The project lasted for a year and a half. And almost reached gold, if not for THQ for pulling the plug because the license failed to have enough support with TV networks.

 

 
 

Rally extreme

Created in cooperation with Warthog and platinum interactive (published by SCI)
Helped work on the arctic and American stages.

 

 
 

Animanics 2001

Created for Ps1 for warthog in corporation with Platinum interactive providing PS1 tools.
Created character models and objects.
The project was cancelled due to limited time given for project, a total of 6 months and a lack of programming resources.


 
 

Pac-man adventures in time 2000

Created In cooperation with Minds eye (published by Hasbro interactive with license given by Namco)
Creative Asylum created all in game work while Minds Eye created most of the intro work.
I created Pac-man models, animations, ghosts, characters, effects, levels, and special movie clips.
Strict guide lines where given about how to design the Pac-man model.

 
 

Rally championship 1999

Created in cooperation with Magnetic Fields (published by Actualize)
Helped create rally tracks from real driving footage! Over 200 miles of road was created by me from the footage.

 
 


 

Europress Software

Sept 1995 to April 1997  
     
 

Games factory

Was a cut down version of click and create.
Helped designed games and library art.
 
 

Click and create products

Designed corporate information shows and demos  
 

X-miles Rally Championship expansion kit

Created all levels for the expansion kit.  
 

Fun school 6

Created artwork for different parts of the programs.  
       

Others

1994 to august 1995  
     
 

Black cat software

August 1995

Clip art  
 

Book

1994

Help on book “How to create games In Assembly”
Provided graphic library
 
       
 

Knowledge in

   
       
 

3dsmax

3dsmax (Character studio)

3dsmax (Farm rendering)

Lightwave

Adobe Photoshop

Adobe After Effects

Adobe Premiere

Ureal

Maya

Softimage

Paintshop pro

Microsoft word

Microsoft Excel

Dreamweaver

Zbrush