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First you need a object. Here's our good old friend MR teapot. This object can be found in standard primitives . I then applied a CAP modifier to fill in the holes. |
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Then a reference copy of the teapot is made. With push modifier added with a setting of 0.6. This will make the object fatter. Then a normal modifier with flip is added to invert the reference copy of the teapot. Now the teapot has an outline.
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Then I just changed the contrast on the lighting to give it shaper lighting and turned the reference copy black to make the outline standout. There its done. |
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