Merlyn Lear © 2011

• Face morph tutorial •


Face morphs

This tutorial will help the workflow for creating morphs.

By generating a set of morph references from a control model and adding mesh stacks, you can adapt the original model while making tweaks to the morph heads.

The only limits to this is that you cannot add or remove vertex's to the control model. But you can modify the vertex positions and UV coordinates.

One interesting affect of morphs is that you can invert the morph % this can turn a blink into a stare or a smile into a sulk, as the morph inverts the vertex position. Some of these inverts will require limits so no distortions appear.