First
I looked through my archive for a male model to use as a template.
If you
do decide to create alot of different human figure characters
its worth your time creating ‘naked’ male and female
template models. These will provide you with something to build
from and save you a lot of time, rather than have to start from
scratch.
When you do create the template just work on one side of the
body and use a symmetry modifier or a mirrored instance to see
the result. Only one side of the mesh will be required for template
models.
For
this model I also added a range of walk and run animations for
skin testing, with the first frame being set for the 'Christ’,
skin pose.
For
the mesh I used a stack that combined these modifiers
- Symmetry
- Skin
- MeshSmooth
This combination
gave me the chance to test out the skin while allowing me to
modify the mesh. Rather than having to apply and check all the
time.*Tip*If required you can turn off a modifier giving more
processing power. Or set the modifier to work only when rendering.
This rule mostly applies to MeshSmooth, which slows down things
even when not subdividing.