© 2010

• Freak tutorial •


Victorian freak overview  
   
   
Page 01 - Starting off Page 02 - Creating a template
Page 03 - Model and Detail Page 04 - Mapping

3. Model and Detail
Extend the arms…. Take out the face, replace with lantern and beef up the arms… I then refined the arm so it has robotic extensions and started work on his trousers.

*Tip*     For the chimney I used reference from magic lanterns to get an idea of Victorian design.
If you want to beef-up a body part you can fatten the mesh by moving the vertex along their Z-axis using local axis cords. Or apply a Push modifier, which works on the same system

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After getting all the basics done I went onto the details. And I wanted lots of the stuff.

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*Tip*

I made great use of Max’s Poly mesh’s, which allow you to create creases for when you apply A mesh smooth or NURM iterations. This is ideal for creating machinery that is engineered to be curved, with sharp edges. Using the loop and ring tool will save lots of time selecting the edges, as it will automatically find the edge connections, providing it doesn't



To get the trousers right, I looked at reference. And used extrude and chamfer to generate creases from selected edges. Then collapsed unwanted edges.

 


   
Page 01 - Starting off Page 02 - Creating a template
Page 03 - Model and Detail Page 04 - Mapping